@Canadiak The niche is demographic focus on K-12 youth and the approach of the interdisciplinary nature of the game and platform to provide education and behavioral and mental health support. TRIPP and KAI XR are two successful examples of using XR which offer one side of the solution I'm proposing. I highlight TRIPP because it has a history of acquiring competitors, and this offering would open up a new demographic for them. KAI XR shows the power of the STEAM approach to education and XR. https://www.kaixr.com/ and https://www.tripp.com/
Ryn Delpapa
@ryndelpapa
Ryn Delpapa is a creative entrepreneur on a mission for planetary health, from plants to people.
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About Me
Ryn Delpapa is a self-taught interdisciplinary artist, creative technologist, and entrepreneur from Houston, Texas. They are the CEO and founder of Virtual Oasis Tech, a fusion of art therapy and technology startup, and the founder and owner of RYN DEL PAPA LLC, their creative impact and art company. With a background in International Nutrition from the University of Texas at Austin, they’ve approached life with curiosity, weaving a kaleidoscope career from Houston, Texas, to Chengdu, China. They champion innovation, human and planetary health, inclusivity, and creativity in their art and businesses.