I am a systems engineer working independently on deterministic AI runtime architectures. My background is in low-level software design and hardware-constrained development, moving away from high-level application wrappers toward strict execution sandboxes.
I focus on building production-grade scaffolding that treats large language models as untrusted, non-executable operators. Rather than trying to align neural networks through prompt optimization, my research focuses on building rigid external constraints in Rust—such as state-machine verification and graph-mutation loops—to ensure 100% predictable system behavior.
My work is strictly code-first and open-source, verified by integration tests and real-world compiler feedback rather than theoretical papers.